Metal Gear Solid: Snake Eater 3D Review

Metal Gear Solid: Snake Eater 3D

 

 

 

 

 

 

 

Metal Gear Solid 3: Snake Eater is an award-winning stealth action video game directed by Hideo Kojima. Snake Eater was developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2 first releasing on November 17, 2004 in North America. MGS3 was well received as this excellent 3DS port has been.

The game serves as a prequel to the entire Metal Gear series. Set in the Cold War-era Soviet Union, the story centers on FOX operative Naked Snake as he attempts to rescue a weapons designer and sabotage an experimental super-weapon. While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting, with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game’s focus remains on stealth and infiltration, while retaining the series’ self-referential, fourth wall-breaking sense of humor. The story of Snake Eater is told through numerous cut scenes and radio conversations.

Metal Gear Solid: Snake Eater 3D

 

 

 

 

 

 

 

With nearly 4 million copies sold worldwide, it’s fair to say MGS3 has many fans. With this being Snake’s first 3D venture, it could be enough of a push to snake in many new 3DS owners. The game really is that good as is this new port. For those new to Snake Eater, it is similar to that of previous games in the Metal Gear Solid series yet has many new additions. As usual, Snake must move undetected through a hostile, enemy-filled environment and the emphasis is on using stealth to avoid confrontations. A number of objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series’ trademark cardboard box, which Snake can hide under to avoid visual detection. New aspects of MGS3 include camouflage, a new hand-to-hand combat system called “close-quarters combat” or “CQC”, a stamina gauge, and an injury-and-treatment system.

Approximately two-thirds of the game is set outdoors in a Soviet Union rainforest. Using this varied environment to its fullest potential is often the key to success and this comes through wise choices of camouflage. Players will use the jungle environment itself for superior blending (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy.

As to be expected, the characters and storyline are excellent. These are two of the largest strengths in the series and this mobile 3D version is no different. The second screen allows you to view the HUD at all times which is great. The 3D implementation is quite nice. It absolutely adds to the experience and this is what all 3DS games should strive for. The controls are solid with one catch. You are going to want to pick up the Circle Pad Pro if it’s not already in your possession. Without it, the gameplay suffers and your patience will be tested.

Metal Gear Solid: Snake Eater 3D

 

 

 

 

 

 
 

Closing Thoughts

The 3DS is finally getting a strong library and this is one game I would strongly urge you to add to yours. From the thrilling stealth kills, solid game mechanics to the epic boss fights, Snake Eater 3D delivers on all fronts. Enjoy one of the best action adventure games of all time on the go, just don’t forget to equip your Circle Pad Pro.

Review Rating: 9.5/10

Metal Gear Solid: Snake Eater 3D

About Dan Adcock

Avid gamer who enjoys the older nostalgic titles as much as the newest AAA releases. Remakes from the classic 8 and 16 bit era are some my absolute favorite titles. I also enjoy experiencing new IP's on each and every platform, especially when the creators give the game an artistic look and unique presentation never seen before. I've been lucky enough to start out gaming on the NES. Since this rebirth of the industry, I have witnessed the evolution of gaming, both in its incredible growth in overall popularity and as an entertainment medium juggernaut. We are quickly approaching the next generation of gaming and I couldn't be more excited for the almost limitless possibilities that await.
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