Exclusive Interview with High Moon Studios on Deadpool

Posted on Jun 26 2013 - 1:06am by Dan Adcock

I want to express our thanks to Dave Cravens from High Moon Studios for taking the time to answer a few questions on their latest exciting release Deadpool. We are working on our review as we speak. Until then, here is some inside information on this explosive adventure (Deadpool approved of course).

Q: Will Deadpool’s background be explored with this latest release such as why he decided to become a hired mercenary?

A: We explore Deadpool’s past in the game but in very unexpected and symbolic ways. It’s pretty mind altering, so I’ll leave it at that.

Q: While Domino, Wolverine, Cable and Rogue are rumored to take part in the game, can we expect any other iconic Marvel Comic characters to appear during the campaign?

A: We get this question all the time……….and are never allowed to answer it. Wait! Is Generic Soldier #4 an iconic character? Because he has A LOT of death dialogue. The actor makes you feel it—EVERY TIME. Bravo, Generic Soldier #4. Bravo.

Q: Will fans see any of Deapool’s activities with the Weapon X program from the comics?

A: We tip the hat to his time in Weapon X. I can’t get into more detail about that. I know, you’re thinking, “What the heck is the point of doing this Q and A if its only Q? Where’s the A?” I can hear Deadpool giving some answer about “T and A” that isn’t appropriate for print.

Q: How would you explain the combat mechanics in Deadpool? Are we to expect combos, special moves, finishing moves?

A: Yup, all of that stuff! Deadpool employs what we call Gun-Kata, or Gun-Fu, which is a fancy way of saying he mixes gunplay and melee attacks like chocolate and peanut butter in the blink of an eye. It’s a fun combat system and goes as deep as players want it to. If you like to make art when you kill bad guys, it holds up. If you like to mash buttons, it holds up. As always, it was very important for us to have a game that feels good under the thumbs. All combos, counters, momentum moves, weapons and abilities are upgradable and unlocked by spending Deadpool points. So, collect as much of those vanity coins as possible! But again, what makes this game so different is that it stars DEADPOOL.

Q: Lastly, what is your favorite part or aspect of the game that you feel fans will truly appreciate and enjoy the most?

A: Honestly, doing this game was one of the few times in my and several co-workers career where just about any crazy idea we had was deemed appropriate. It is creativity unleashed, and only with a character like Deadpool could we have an opportunity like that. No rules. Purely unapologetic, unadulterated FUN. I think gamers are going to respond to that, and respect it and have a great time with it for what it is. Is it the greatest game ever produced—Deadpool would say YES! But any way you slice it, it is a good time for all.

 

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Avid gamer who enjoys the older nostalgic titles as much as the newest AAA releases. Remakes from the classic 8 and 16 bit era are some my absolute favorite titles. I also enjoy experiencing new IP's on each and every platform, especially when the creators give the game an artistic look and unique presentation never seen before. I've been lucky enough to start out gaming on the NES. Since this rebirth of the industry, I have witnessed the evolution of gaming, both in its incredible growth in overall popularity and as an entertainment medium juggernaut. With the next generation of gaming upon us, there simply hasn't been a better time to be a gamer and I can't wait to experience all that it has to offer.

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