Deadpool Review – BootHammer

Posted on Jun 29 2013 - 1:58am by Dan Adcock

Deadpool is certainly an unusual mercenary. He is an anti-hero created by Rob Liefeld and published by Marvel Comics. He’s disfigured and mentally unstable, known as the “Merc with a Mouth”. Deadpool has an impressive following and has racked up some impressive awards. These include being ranked 182nd on Wizard magazine’s list of the Top 200 Comic Book Characters of All Time and placing 45th on Empire magazine’s list of The 50 Greatest Comic Book Characters. Those are some pretty impressive credentials.

While Deadpool has starred in multiple video games as a boss or playable character, this is his first solo title. I can’t think of any other developer better for this task than High Moon Studios. They have proven to be a powerful dev backed with passion for what they create and a dedication to deliver AAA experiences such as Transformers: Dark of the Moon and Fall of Cybertron. The game starts off with a contract offer to Deadpool and from here on out the game is all about insane action, fantastic Marvel cameos and more one liners than you could possibly count.

Deadpool Review - BootHammer

Combat includes an impressive arsenal of combos with more becoming available to players as they progresses through the campaign. Deadpool comes fully equipped with blades and melee based weapons including Swords, Hammers and Sais. As the standard for most 3rd person action games, during combat players can lock on to their targets or zoom in for better accuracy if using a firearm. Another ace up Deadpool’s sleeve is the ability to teleport. This can be very useful in evading attacks. Players will want to mix up their attacks to gain momentum which will unleash special moves and also help in acquiring new weapons, skills and upgrades. Deadpool starts out with simple 9MM handguns and swords but can later attain shotguns, pulse rifles and explosives.

Deadpool Review - BootHammer

Throughout the venture Deadpool interacts with the player and fans will definitely appreciate the humor his character is known for. These one liners and constant sarcastic dialog is what truly defines Deadpool’s character and makes this game a definite treat for long time fans. One example can be given before your adventure even begins. If you waste time at the options menu Deadpool will tap the glass of the television set, before asking, “Hey, got any girls in there?” Players will also receive direct instruction from Deadpool for certain actions at various points during the game. He might ask players to press a certain button or give hints in a highly sarcastic fashion. Deadpool is certainly no stranger to violence. Players will witness such classics as “No guts no glory” when hanging from his entrails. Graphically the game doesn’t break any barriers but High Moon Studios still delivers a nice looking game that most importantly runs smooth under all the chaos and intense action experienced throughout the 6-8 hour campaign. Deadpool isn’t meant to be a graphic benchmark, it’s a game made specifically for the fans and the focus here is on fun. I’m happy to report the fun factor is off the charts.

Key Features:

  • Let’s Get Some Action: I made sure to capture all my good sides, so I made my game a third-person, action-shooter. (Yep, you get to look at my heinie.)
  • X-Men Groupies: Keep a look out cuz some of my X-Men pals (Whoa, What Pals?!) are making an appearance.
  • Insane Combat: I’m really good at killing, so I made it a blast stringing together combos and totally eviscerating my enemies. (Ev-is-cer-a-ting!)
  • Weapons Galore: I brought my skills and a buttload of my favorite things. Katanas (check), guns (bang!), explosives (boom), duct tape (quack), and of course, yours truly – ME! (Checkmate!)

Awesome Characters:

Cable
Mutant badass anti-hero from the future, my boy Nate, AKA Cable, AKA past-partner in crime, AKA total BFF, is the time-traveling son of Cyclops and Madelyne Pryor (total MILF). Cable likes weapons almost as much as me. He’s seen the future and now he’s all about making the world a better place and stuff… whatever.

Domino
Scientific fact: Only one videogame possesses the capacity for awesomeness large enough to hold both me and Domino – mine. She’s easily the deadliest person named Neena I know. And this is her first major videogame appearance ever. That’s right. I’m her first. In addition to immeasurable hotness, her exceptional markswomanship (never accuse Deadpool of being politically incorrect!) combines with hand-to-hand skills that will totally blow you…away. And then there are those mutant probability-altering powers.

Psylocke
One hot piece of mutant super heroine. Seriously, what an incredible assssss…et to the X-Men. Her history may confuse the hell out of me – she used to fight with, like, psychic butterflies or some crap like that before Marvel was smart enough to put me in comics – but the psychic knives and telekinesis she rocks today totally badass her out. She’s a master martial artist…so I guess she has some skillz. Which are way, way better than skills.

Mister Sinister
As totally evil mega-dweebs go, Mister Sinister is kinda alright. His Super Villain name rhymes, his real last name is Essex (tee hee), and he once totally punk’d Cyclops into mating with a clone of Jean Grey for his own use (that part didn’t happen as planned – whaddup, Cable?). Sinister is Wolverine old (maybe even older) and Beast science-brainy (maybe even science-brainier), always cloning and re-cloning his band of Marauders whenever they croak. He’s all genetically altered and crap, and I think he also knows Apocalypse or something. Okay, I’m bored. Click on somebody else’s bio, already.

Vertigo
They say Vertigo is an “artificially enhanced” mutant – they feel real enough to me, though… Her psionic waves enable her to render a person severely dizzy or even unconscious – lame, but practical if super-villainy is your thing. As one of Sinister’s Marauders, she’s been killed and cloned so many times it’s hard to tell which way is up…’cause she’s Vertigo… See what I did there?

Arclight
This jacked li’l mutant will send shockwaves right through you…literally. I hear that awhile back, she was all, “Imma fight fer Amuricah – eff yeah!” But then she saw some messed-up war stuff and was all, “I’m just gonna use my rage to work out more.” I don’t get it either, but, point is, baby got buff. She’s lifting like 50 tons…not bad for a Phillipa. She leads Sinister’s Marauders with her seismic strength waves and, coincidentally, plays a mean game of patty-cake – learned that the hard way.

Blockbuster
Know the funny thing about Blockbuster? He’s so unkind, yet he still rewinds his VHS tapes. This dude is one mondo mass of muscly mutant. Mikey here Marauds for Sinister and boasts some crazy stamina with serious resistance to physical injury. (Not as much as yours truly, but hey…who does?) He even managed break Thor’s arm once… But then Thunderguy got mad and killed him. My turn.

Death
Ah, that Mistress Death with her dark hood robe gets me every time. She embodies all that I love… destruction, so pure and utter. She resides inside a lovely little pocket dimension called the Realm of Death. I visit sometimes – and I get warm fuzzies just thinking about it. She will be mine. Thanos can suck it.

Final Thoughts

High Moon Studios has once again delivered a great experience created for the fans. Deadpool’s humor is ever present and the action is relentless. While the game’s mechanics fall strictly under the standard slash and shoot ‘em up, the overall package is just what gamers will be looking for that are either strong followers of the comics or for players that enjoy action games in general. This is absolutely a unique and highly entertaining super hero game that everyone should check out.

Deadpool Review - BootHammer

Review Rating: 8/10

Publisher: DEADPOOL! (with some cashola I borrowed from Activision
Publishing, Inc.)
Developer: DEADPOOL! (but I’m letting High Moon Studios help)
Release Date: June 25, 2013
Platforms: Xbox 360, PlayStation 3 and Windows-PC

 

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Avid gamer who enjoys the older nostalgic titles as much as the newest AAA releases. Remakes from the classic 8 and 16 bit era are some my absolute favorite titles. I also enjoy experiencing new IP's on each and every platform, especially when the creators give the game an artistic look and unique presentation never seen before. I've been lucky enough to start out gaming on the NES. Since this rebirth of the industry, I have witnessed the evolution of gaming, both in its incredible growth in overall popularity and as an entertainment medium juggernaut. With the next generation of gaming upon us, there simply hasn't been a better time to be a gamer and I can't wait to experience all that it has to offer.

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